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Interview with Associate Producer Aion

Playing an excellent job of gradually teaching the players all sorts of

systems and occupations available in the world Atreya. Aion encourages

gamers to explore all the gaming experience without any manuals and

guides. The initial zone Aion gradually teach beginners the basics of the

game, while not adding to them large amounts of information. Further

areas give players more freedom of action. Fog of war leads to the

exploration of new territories, and crafting system, based on the

collection of materials, gives players an incentive to search for rare

components, and special monsters, who can get valuable items. In Aion are

secondary quests not related to the main story campaign. Gamers can have

fun passing these additional quests, which enrich the gaming experience

players. The economic system of Aion is also well developed, and if you

prefer this aspect of the game, Aion, you will find a lot of interesting

things. Actually in the game so many different systems, that even with

good intentions, you do not get monotonous play.

 

Leveling the characters in Aion (database aion)- a way to plunge into the exciting world

of games. Prokachivaya heroes, players gradually become acquainted with

the game mechanics Aion. At level 10 you become accessible system of

crafting, and gathering, so that it can try all six games professions. At

level 20 you open Stigma system that allows you to change your character

to your liking, creating different builds. Throughout the game you can

change and improve the armor, seeking external uniqueness and advanced

settings a snap. As the flow character all the above systems will be open

to you more and more new opportunities.

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